Spyro Enter the Dragonfly

$11.99
All games are complete, unless otherwise noted in product title. All games are authenticated, cleaned, serviced, repaired if needed and of course play tested one last time prior to shipment.
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Spyro: Enter the Dragonfly is a 2002 platform game developed by Equinoxe Digital Entertainment and Check Six Studios for the PlayStation 2 and GameCube, and published by Universal Interactive. It is the fourth console game in the Spyro series and the sixth overall, being the first for either of its consoles and the first main entry to not be developed by Insomniac Games.

The story begins during a rite of passage for a group of dragon hatchlings, which were the dragon eggs in Year of the Dragon.

Each hatchling is meant to receive a dragonfly partner of their own, but Ripto, who was the antagonist of Ripto’s Rage, disrupts the event. He makes his unexpected appearance through a magical portal, along with his henchmen in an attempt to capture all of the dragonflies, thus weakening the power of every dragon and thereby get his revenge upon Spyro. His spell misfires, however, and the dragonflies become scattered throughout the Dragon Realms.

Spyro must then recover the dragonflies by capturing them using his bubble breath ability and by completing tasks for NPCs. After collecting all of the lost dragonflies, Spyro fights and defeats Ripto, who retreats to his homeland.[4]

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Spyro Enter the Dragonfly